When Bane ingests Venom, he’ll become a near-indestructible juggernaut. Use counter opportunities when they come. After one or two leaps, Bane will be temporarily vulnerable to a Super Cape Stun. Once the snipers are down, sneak around the deck, isolating wandering gunmen, executing Silent Takedowns, and using the upper decks to avoid counterattacks.When he leaps into the air, evade away or you’ll take splash damage. or carefully circle around and take him from behind. You can try a frontal assault by Glide Kick on the sniper directly across from you. Glide to the bow of the ship, then walk to the base of the crows nest.Ĭlimb and execute a silent takedown from behind. Your first priority is to eliminate the snipers. Then locate the nearby laptop and Hack the sim card.Īfter hacking both Comm Stations, the location of the Penguin’s ship will be revealed. Once the armed thugs are dealt with, take care of any unarmed thugs that may be in the way. This may be the best place in the game to earn Worst Nightmare Rank 2 (perform 3 Silent Takedowns in a single Predator Encounter). Do your best to take them out silently so you don't have several thugs firing on you with bullets at the same time. Isolate the armed thugs and take them out one by one. This one is heavily guarded with armed and unarmed thugs. Now follow prompts to the second Comm Station. After you take them out, find the nearby laptop and Hack the sim card. The station is guarded by several unarmed thugs. Disable the jamming signal, then Hack into Penguin's communications systems.įollow prompts to the first Comm Station. Throw a Remote Controlled Batarang through the electrical energy and then onto the control box on the wall to unlock the door. Make your way over to this tower and deal with the thugs on the roof. NOTE: Destroying all the Relays in one district will result in you automatically getting an Auxiliary Upgrade - the Cryptographic Range Amplifier. At this point in the game, the Relays in this district are easy to get to and take out. Some Relays are easy to get to, while others have thugs nearby. You can destroy these Relays at any time (they are easy to see in Detective Vision, and a simple Batarang will take them out). The 10 Network Relays for the Coventry district now show up on your map, as does the Batwing Drop Point. Once done, exit through the side door and back out into the city. Hack the console inside to not only disable the jammer, but to also discover who is behind this. Hack the door then open the Restricted Access door in front of you. You will need to follow the red lines to find the final piece needed to complete this scene. When prompted, rewind and forward through the crime. Look for red triangles indicating points of evidence that needs to be scanned. Activate your Evidence Scanner and recreate the crime scene. Go through the door into the Control Room to discover a body. Grapple up to the ledge and surprise him with a Ledge Takedown. The final thug is above you next to a ledge. This will result in you completing Worst Nightmare, Rank 1 in the Dark Knigh System, which also comes with an XP bonus. Make your way around to the back of that wall then perform a Wall Takedown. The next thug is in front of a wall that can be broken with a simple punch. On the other side is a thug in a perfect position for a Vent Takedown. Locate the grate that is on ground level, remove it, and make your way through the vent. Make your way over to the Vantage Point above them, then perform an Inverted Takedown to neutralize the criminal. One of the armed thugs has a hostage in the corner of the room you are in. Use Detective Vision to get a lay of the land. These outcroppings act as visual cover, perches for strategic planning, and also allow you a quick grapple point for escape if your ambush plans go awry.ĭrop a Smoke Pellet to confuse the thugs then grapple up to the Vantage Point above you. Make your way down the corridor and through the door, where you will encounter your first armed thugs. Batman will eject from his Batwing and land inside the Comms Tower in the Coventry district. As you leave the Batcave, you will discover that the Comms Towers your Batwing uses are being jammed.
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